-----------! HEADPHONES RECOMMENDED !-----------

!!ALERT!!

there is a small bug, if you play any other level before level 1, no people will spawn, too late to fix now but just try to avoid it as you'll have to restart the game!

How to play: 

Drag and drop! simple as that.

Description:

The aim of the game is to satisfy the duck overlord with perfectly tanned humans. To do this you must flip the humans perfectly tanning them to the core before feeding the duck overlord.

!!!WARNING!!!

Later levels get rather challenging, however are not impossible! Good Luck. And may the duck overlord be ever in your favor


Oh, and I love criticism, so please do not hold back! I'd love to know how I can improve!

===Self Promotion===

Follow me on Twitterhttps://twitter.com/RenDeveloper

I'm only really starting my game dev journey now but I'd love to surround myself with more like-minded people! nice to meet you :))

StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorRenDeveloper
GenreSimulation
Made withUnity
Tags2D, Funny, Short, Singleplayer

Comments

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Beware to select level “1” first, check the described bug.

(1 edit)

Thanks for pointing it out! I'll check it out!


Edit: The tutorial has a few logic checks that disable tanning, so what probably happened is that you clicked the flip button slightly too early so charlmes doesn't detect the man as being "tanned enough"

I'll fix the bug once the has finished being judged! Thank you for the report ;)

I don’t know how to feed “charlmes” :?

(+1)

This is an amazing game! I must feed humans to our overlord

(+1)

Haha, I love your game concept! It's like Cooking Mama, but instead of sauteing ingredients (food), you perfectly tan humans (also food) to feed to the mighty duck overlord. This is pretty fun... and very challenging! Great job on this game!

Thanks for the feedback! I did dabble with the idea of each day the duck overlord will want a different type of human with a different amount of  tan but it was a bit out of the scope for the amount of time I had on my hands.